![]() ![]() ![]() Is there no way we could have had some new quests or storylines using pre-existing assets? There is definitely a demand for it. Why don’t companies, who can see their games are popular, organise for a small teams to create new content without time restrictions? Take The Witcher 3, for example, now six years old and still in the top 50 of games played on Steam. Nothing exactly new, just all the content in one place at a discounted price. Wild at Heart is a Secondary/Side Quest in The Witcher 3: Wild Hunt. Head to the town, which is just Northwest of Crows Perch, and find the man named. Wild at Heart is a Side Quest in Velen, located in the town of Blackbough, where a hunter seeks his missing wife. Then in a year or so later a Game of the Year Edition is released combining DLC and pre-order bonuses into one package. Wild at Heart Witcher 3 Wild at Heart - The Witcher 3 Wiki Guide - IG. Now I know what you are probably thinking well we do receive updates in the form season passes and DLC and while that is true, the majority of single-player games receive extra content within the first six months of release. Then there is the modding scene, many PC games with passionate fans receive updates in all forms via the community, from new areas to items and quests, most of which tends to be free but as a console gamer we never see these mods apart from a few exceptions, such as Skyrim and Fallout, and even then they are limited compared to their PC counterparts. ![]()
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